The Chosen can come from any background, or locale, but all possess these traits, often coming from situations that are less than ideal/comfortable. Chosen by destiny to change the course of fate, these individuals have grown up under circumstances specific to their purpose in life, often gaining knowledge of their own uniqueness by accident, choice, or divine intervention. These folk come from the unassuming, but versatile, race, humankind.
- The Chosen are naturally skilled folk who can quickly pick up new abilities and may even have some inherently. You gain a +1 bonus to two ability scores of your choice.
- The Chosen (usually unknowingly) are part of the divine path of the world, and can speak/understand the languages of powerful beings. You gain the ability to speak Abyssal and Celestial.
Mark of The Chosen: Once every three days as a special action, you may choose one of the following effects to take place.
- Vigorous Ambition: You may double any damage to any attack roll you make. (Melee, ranged, or spell.) This effect must be chosen before you know if the attack hits, and will be consumed even if the attack misses.
- Fortune's Favor: You may automatically succeed any saving throw, and any creatures within five feet of you making the same saving throw may succeed as well.
- Make It Count: If you are reduced to zero hit points, you may make take one action before you are incapacitated, without moving, unless granted movement by the taken action. If this action is a melee/ranged attack or spell attack, it has advantage.
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