Prerequisite: Requires an Intelligence score of 15 or higher.
You've developed the skills needed to apply your knowledge to the art of direct and violent combat, gaining the following benefits.
- When making a weapon/unarmed attack from within 10 feet of the target, you may use your INT modifier -1 for your attack and damage roll. If your normal attack mod (before proficiency) is lower than your INT mod by exactly 1, simply use your INT mod instead. Add any bonuses to attack or damage as normal (such as proficiency).
- As a bonus action, on your turn you may use Anticipate. Make a contested intelligence check with a target within 50 feet that you can see. If you succeed on the check then the next time before the beginning of your next turn that either: you attack the target, the target attacks you, or the target forces you to make a dexterity check/saving throw, grant yourself advantage or the target disadvantage on that roll. If unused, the effect ends at the beginning of your next turn.
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Posted May 29, 2024Go Sherlock Holmes on them.