Elementalist Image

Prerequisite: An ability or spell that lets you deal a form of elemental damage.

 

When you gain this feat, you gain the following benefits:

  • Spells you cast or magical abilities you possess ignore resistance to one of the following damage types: acid, cold, fire, lightning, thunder.
  • When you deal a critical hit with your chosen damage type, or a creature rolls a natural 1 on a saving throw against an elemental effect you created, the target suffers additional effects from the list below:

    Acid: Target takes an additional 1d4 points of acid damage from all attacks until someone takes an action to scrape it off.
    Cold:
    Target’s speed is reduced to zero until then end of it’s next turn.
    Fire:
    Target catches fire, taking 5 (d10) fire damage at the start of their turns until someone takes an action to douse the flames.
    Lightning: Target is electrocuted, causing it to have disadvantage on all of it’s ability checks and attack rolls until the end of it’s next turn.
    Thunder: Target is knocked prone and is deafened until the end of it’s next turn.

  • You can select this feat multiple times. Each time you do so, you must choose a different damage type.
Elementalist Image

Comments

Posts Quoted:
Reply
Clear All Quotes