You are highly proficient in crafting and finishing fine metal items at a workshop, granting you the following benefits:
- You gain proficiency with Jeweler's Tools if you don’t already have it, or an artisan tool of your choice if you do.
- If you have access to a workshop and a source of raw materials, you can craft intricate metal objects such as art objects, jewellery, holy symbols and engravings over a number of days equal to the item's base cost divided by 50gp. This process requires half of the item's base cost in raw materials to be expended.
- If you spend at least 50gp in materials to craft or decorate a weapon, shield or suit of armour, that item may used as a holy symbol for divine casters, or as a spell foci by all spellcasters if the item in question is the holy weapon of their deity.
In addition, you learn the secret to working with two exotic forms of metal:
- Alchemical Silver: Silver is a pure metal that has a severe disrupting effect on a variety of cursed creatures and monsters, however it is not well suited for crafting weapons. Instead, artisans have developed a substance called Alchemical Silver which can be used to coat the striking ends of such weapons. You can silver plate a single weapon or ten pieces of ammunition by expending 50gp of materials, or double for two handed weapons. It is not possible to silver plate adamantine weapons. In addition, the silvered weapons you craft deal an additional 1d4 unresistable damage to fiends, monstrosities and undead.
- Mithril: Known as truemetal by the dwarves, mithril is an astonishingly light metal that is as strong as steel and as sharp as obsidian when correctly prepared, making especially light armour or deadly piercing & slashing weapons as a result. Deposits of the silvery-blue metal are exceedingly rare, though fortunately much less of the metal is required to produce items of a similar quality to regular metal, and the production of mithril items bares more resemblance to fine metalwork than it does to blacksmithing. Mithril items have the finesse property and do not possess any strength requirements, nor do they inhibit attempts at stealth. Typical material costs for mithril items are as follows:
- Light weapon: 250gp
- Medium weapon: 500gp
- Large weapon: 750gp
- Light armour: 1000gp
- Medium armour: 1500gp
- Heavy armour: 3000gp
Mithril weapons you craft deal an additional 1d4 unresistable damage to beasts, giants and humanoids.
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