Create an extra set of spectral arms behind your character.
The extra pair of arms can lift, carry, and hold objects equal to your character's carry weight.
Cannot be used to grapple creatures, but may use weapons your character is proficient with.
Extra arms last for 10 minutes or until dismissed. This ability can be used equal to 2 + CHA mod (minimum of 2)
Able to summon an additional pair of arms every two levels after this feat is taken.
Flurry Rush: A creature may use a bonus action to make an unarmed strike with their spectral hands (1d6 for each spectral arm used. At higher levels a character can include their extra arms in the strike increasing the damage by 1d6 for each additional arm summoned.). To use an arm in this way the arm must not be holding anything.
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