You gain +1 to Charisma
You follow the teachings of the Order of the Yellow Rose from the Great Glacier and as a dedicated and humble supplicant you have mastered these acts of selflessness:
Divine interposition: As a reaction, whenever a creature that you can see takes damage you may choose to call on Ilmater to take the damage upon yourself instead.
- You may absorb a portion of the damage up to your current hit points. (You can use this ability to cause yourself to go unconscious.)
- This damage ignores all resistances and immunities.
- You must make a Charisma ability check -- the DC is equal to half of the damage dealt, rounded down. On a success you target has resistance to the next damage dealt to them. In a failure they have vulnerability to the next damage dealt to them. You may use this ability once per short rest.
Ilmater's Touch: As a Bonus Action you may touch a creature and restore their hit points at the expense of your own. While touching a creature (doesn't need to be willing), you can spend any amount of your hp to transfer to this target:
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If the target creature is afflicted by any poison, disease, or curses, you know how many of each are present and can choose to take them on in the creature's stead, without learning what they are.
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You can also choose to take over any the following conditions afflicting the target creature: exhaustion (any amount of levels except 6), petrified, poisoned, blinded, deafened, paralyzed, or stunned.
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You cannot spend more hp than your current hp, and if you are reduced to 0 hp as a result, you fall unconscious and start rolling death saving throws. Should you die during these saving throws, or from them, your soul goes to Ilmater.
- Whenever you use this ability roll a D%. If the number rolled is equal to or less than the number of hit points transferred your hit point maximum is reduced by the number of hit points transferred until you complete a long rest.
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