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You are physically uncoordinated and poor at handling objects. You gain the following traits.

  • You have disadvantage on all Sleight of Hand checks you make.
  • Whenever you fail a Strength or Dexterity based ability check or saving throw, you fall prone.
  • Whenever you roll a natural 1 on a Strength or Dexterity based roll, all enemies within 10ft of you that can see or hear you become incapacitated until the start of your next turn, while all friendly creatures within range gain temporary hit points equal to double your Charisma modifier (minimum of 1).
Clumsy Image

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