You are the embodiment of what all samurai aspire to be. You follow the 8 teachings of bushido and after a long rest, you may role a d8 to determine which teaching will manifest inside of you until your next rest, and if you act in a manner that directly contradicts that teaching, you may lose that boon.
(1)Righteousness: If a creature attacks you while you are surprised, your next attack against that creature is rolled with advantage.
(2)Courage: You have advantage on all saves against being frightened or to lose the frightened condition.
(3)Benevolence: Once per long rest, after you roll dice in order to heal yourself or an ally, you may reroll the dice used to heal and choose either roll. Also, once per long rest you may choose to heal a target other then yourself by touching. As an action, touch one creature within range and roll 1d10 equal to a fourth of your character level ( rounded up). They then regain that many hit points.
(4)Politeness: whenever you roll initiative for combat, you may swap your initiative roll with one ally, but they must agree to the swap (your modifier applies to your new initiative and not your old one. If you want to swap with an npc's roll, the DM must decide if you are in good enough "graces" with the npc)
(5)Sincerity: You have advantage on insight checks to determine if a creature is lying.
(6)Honer: Once per long rest, when you are attacking a creature that has attacked you and none of your allies have attacked it, you may use your bonus action to cast compelled dual for free, and the saving throw for this spell is 10+ half of your character level ( rounded up).
(7)Loyalty: When you pick this boon, choose one ally. Until your next long rest, if that creature would take damage that would drop them to 0 hp and you are within 15 ft of them, you may use your reaction to move into the same square as them and shove them 5 ft without provoking opportunity attacks, you then take the damage that that character would have taken.
(8)Self-Control: You gain +4 to your passive perception and +4 to your initiative rolls.
You may take this feat as many times as you want, but you must reroll whenever you would recieve the effects of the same teaching twice.
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