Flame Wielder Image

Requirement: Druid (Circle of Wildfire)

Some of the Druids of the Wildfire Circle take their practices to a whole new level. By spending their time honing their control over the flame and developing a more primal affinity to their element, some take on the mantle of the Flame Wielder.

When you take this feat, you gain +1 Wisdom and resistance to Fire damage.

In addition, once per day you can choose to expend a second Wildshape use to meld with your summoned Wildfire Spirit as an Action and transform yourself into a Lesser Fire Elemental. Your spirit companion must be within 10ft of you to do this. As a Lesser Fire Elemental all of your carried equipment is absorbed into your new form and you gain the following statistics:

Armour Class: 13 (natural armour)
Hit Points: 5 + five times your druid level
Speed: 50ft

STR 10
DEX 17
CON 16

(your mental statistics remain the same)

Damage Immunities: Fire
Condition Immunities: Grappled, Poisoned, Prone, Restrained
Senses: Dark Vision 60ft
Languages: Common, Ignan

Illumination: The elemental sheds bright light in a 20ft radius and dim light in an additional 20ft.
Greater Water Susceptibility: For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 2 cold damage.

Actions:
Multiattack - The Elemental makes two touch attacks.
Burning Touch - Melee Weapon Attack +6 to hit, reach 5ft, one target. Hit: 8 (1d10+3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the start of each of its turns.

Higher Level:
At 10th level, the Wildfire Druid can either use their Wildshape action to meld with their Wildfire Spirit and become a full size Fire Elemental, or if their Wildfire Spirit is not currently summoned and they have not yet expended a use of their Wildshape, they can choose to expend 2 uses of Wildshape to instantly transform into the Fire Elemental form.

 

Flame Wielder Image