You become adept at distracting your enemies with your weapon maneuvers making it difficult to determine your movements and stikes.
Choose one finesse weapon, you gain proficiency with that weapon.
You gain proficiency of the Performance skill while using your chosen weapon.
At the beginning of combat roll a performance check. Any enemy that can see you must make a wisdom saving throw with a DC of your performance check.
For 1 minute you have advantage on all attacks made on anyone who failed their saving throw, and attacks made on you by anyone who failed their saving throws have disadvantage.
This effect ends early if you become unconscious, restrained, stunned, held, or any other effect that prevents you from using your attack action.
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