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Short Rest

A Short Rest is a period of downtime, at least 1 hour long in a non-hostile place, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.

A character can spend one or more Hit Dice at the end of a Short Rest, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier to it. The character regains Hit Points equal to the total then chooses one of the following:

  • Recover 1 Spell Slot
  • Recover 2 Sorcery Points
  • Recover 1 Rage
  • Recover HP Equal to your Proficiency

You may take ONE Short Rest per 24 hours.

Long Rest

A Long Rest is a period of extended downtime, at least 8 hours long in a non-hostile place, during which a character sleeps. If the rest is interrupted the Characters must begin the rest again to gain any benefit from it.

At the end of a Long Rest, the player rolls one free Hit Die and adds the character’s Constitution modifier to it. The player can decide to spend additional Hit Dice after rolling the free one. The character also regains two of the following (you may pick the same thing twice):

  • Replenish a number of Hit Dice equal to your Proficiency
  • Recover a number of Spell Slots Equal to your Proficiency
  • Recover a number of Sorcery Points Equal to your Proficiency
  • Regain half your max Rage (rounded up) back
  • Recover HP equal to your Level
  • Gain Temporary HP equal to your Proficiency if already at max HP

    A character can’t benefit from more than one Long Rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.

Full Rest

A Full Rest is a period of extended downtime, at least 8 hours long in a safe place blessed by protective magic, during which a character sleeps. If the rest is interrupted the Characters must begin the rest again to gain any benefit from it. 

At the end of a Full Rest, the Character regains all lost HP, all spell slots, all Hit Dice, Rage, Sorcery Points, etc and removes 1 point of exhaustion as well as gains any other things that typically reset once per day.

Previous Versions

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10/29/2021 2:10:59 AM
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