You follow Ashardalon, a legendary, long-dead dragon
of immense power and knowledge. He grants you
additional spellcasting knowledge. Choose one of the
following classes: artificer, bard, cleric, druid, paladin,
ranger, sorcerer, warlock, or wizard. You learn three
spells from that class’s spell list, which count as class
spells for you. You always have these spells prepared,
and they do not count against the number of spells you
can know or have prepared at a time. When you finish
a long rest, you can switch these spells for any other
qualifying spells from the same list.
You can only choose spells of a level for which you
have spell slots to cast.
Your spellcasting ability for these spells depends
on the class you chose: Charisma for bard, paladin,
sorcerer, or warlock; Wisdom for cleric, druid, or
ranger; or Intelligence for artificer or wizard.
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