
Prerequisite: You must be a Barbarian, a Fighter, a Monk, a Blood Hunter, a Ranger or a Paladin
When your hit points drop to 0 you refuse to surrender and die, gaining the following effects:
- at the end of every turn you must suceed a DC 13 Constitution saving throw, if you suceed the saving throw you will live until your next turn. if you fail you will die instantly.
- you have an advantage on initiative rolls.
- you have an advantage on Strength and Consitution based saving rolls.
- you have an advantage on saving throws against spells and other magical effects.
- Your Strength and Constitution scores increase by 4.
- when you hit a creature with a melee weapon attack, it must make a DC 13 Strength saving throw or be knocked prone.
- you cannot move.
- you have an advantage on saving throws against being frightened.

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