Whenever you do a help action that is successful, protect a creature, heal, or assist in any way you can add 1D6 to your “good Karma” table up to 3
Whenever you do an action that causes harm to an ally, offends “the gods”, or is seen as negative by your DM, you add 1D6 to your “bad karma” table up to 3
Whenever there is a roll, you can say you wish to use one of your “good Karma” Dice and add it to the roll BEFORE its established if it’s a hit or a miss. You cannot add this to damage, unless allowed by DM.
whenever there is a roll, your DM can force you to use one of your “bad Karma” Dice and add it to the roll BEFORE its established if it’s a hit or a miss. You cannot add this to damage, unless stated by DM.
You can sacrifice 2D6 “good Karma” to negate 1D6 “bad Karma”.
These die affect only you, and cannot be shared with your party or enemies.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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11/4/2021 1:03:44 AM
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4
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0
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1.0.0
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Coming Soon
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