you have a strange proficiency in an object not necessarily a weapon be it a fishing rod, a combat log, a chair, or even a specific race, all of these things could be a weapon for you.
choose one "weapon", when making attacks with this item, you get a plus 1 to hit.
what damage die, special rules, and other options that applies to your special weapon are decided by your DM, the weapon should, however, get at least one special property.
here are some suggestions:
reach
on a string: you can take an action to swing the weapon around your head, in a circle spanning 10-15 feet out, you cannot move while doing so. any creature stepping into this circle immediately takes damage.
alive: your weapon is alive, and takes an additional attack as you swing it, throw it, or generally fight with it
impossible to lift, heavy to swing: when using this weapon, you can only take one attack on your turn, when you do so, you swing your weapon in a massive arc that hits 15-20 feet in front of you, this attack carries you 5 feet forward regardless of how much movement you had left.
I can't believe you killed him with that: after you make a successful attack roll with your weapon, you have advantage on all intimidation checks.
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