Prerequisite: Requires proficiency in Martial Weapons Strength or Dexterity score of 13 or higher
You are a master of battlefield manipulation who can perform special combat maneuvers. You gain the following benefits:
- You can prepare 4 maneuvers of your choice from among those available to the Battlemaster subclass archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
- You gain a number of superiority die equal to your proficiency bonus, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.
- At dawn you can spend time to hone your skills and prepare which maneuvers will be available to you for the next day.
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Posted Nov 29, 2022Hi - what a cool Feat! I was trying to create one myself in order to add 1x Battlemaster Manoeuvre as a Feat (again using D6 Superiority Dice like the Martial Adept Feat does) - this was so that the Optional Class Features added for the Battlemaster could add the additional manoeuvre that would be added by choosing the 'Superior Technique' fighting style - is there any chance you could show me how you created this feat or maybe make and publish one that does what 'Superior Technique' should do?