Including necessary arcane symbols, this is a tattoo of one creature (only raven, rat, cat, snake, spider or octopus). When you touch your tattoo with a finger moistened with your spittle, you call forth the familiar within the tat. Calling the familiar is a bonus action. This can be done a number of times equal to once plus your CON modifier per 24 hours (minimum one time), and the familiar can only remain ten minutes plus your CHA modifier x10 (minimum 10 minutes). Unlike the similar spell, the creature called is an actual animal, though you can communicate with it up to 500' and see/hear through its senses while concentrating. Possession of the tattoo also grants the following benefits:
Raven or rat: Advantage on perception checks (raven - sight, rat - smell). Cat: 30 feet dark vision. Snake and spider: Advantage verses poisoning. Octopus: water breathing 1 plus CON modifier (minimum of 1) minutes
Requires: 6oz of high quality ink of any color or colors, 1000gp in any powdered gem or gems, 2oz of powdered masthin (Plant native to the Black Marsh that produces natural intoxicants when young that attract wild animals), and 2oz of distilled blood of the creature you have chosen. Location: 20 square inches on either forearm. Warning: Possessing this tattoo may cause lucid dreams from the viewpoint of your chosen creature.
This is an arcane tattoo. It must be performed by an artificer who is skilled in the art of tattooing. It MUST have all ingredients in the exact amounts specified, and it must be located on a specific part of the body. It is a very painful process, and you must make a CON saving throw (DC is 25 - your character level) or you will suffer 1 point of exhaustion for 23 hours after the tattoo is complete. The effects of the tattoo will not be active until after you have taken a long rest. If you are a creature with excessive amounts of body hair, the hair must be shaved away from the tattoo location, and it will never grow back due to the arcane nature of the tattoo. (The same goes for creatures with scales.) This tattoo must include the proper runic symbols and cover the required amount of skin in order to be affective. There will be a sparkle to the tattoo, depending on what gem material component was involved in the infusion. All components, of course, will be used in making the tattoo and will thereby be consumed. (Unless the artificer creating the tattoo is a friend, he will likely also need to be compensated for his or her work, and they tend to charge a lot.) Because of the nature of arcane tattoos, you can never have more than two, and never more than one in a specific area of the body.
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