Prerequisite: Any of the other Ultra Instinct feats, and a Dexterity score of 20 and 16 in Constitution score
You gain the powerful fully formed state of mind and body. You gain many abilities that you'll see below
- You gain the monk ability Flurry of blows where you attack back at your opponent 3 times unless you miss once but for the sake of this being Mastered you attack back 6 times
- You gain Eldrich blast, a 1d10 force blast, you gain another blast at 5th level, 11th level, and 17th level these blasts can be directed to the same person or different.
- Get advantage in Dexterity saving throws and any skill that's in the category of Dex
- You gain +3 to your AC
- You'll also gain 2 extra attacks
- +20 to your walking speed
- You become proficient with all Dexterity stats and athletics
- Add 3 to your Dex score, override it to add to score
- You'll also gain Evasion which let's you dodge bigger attacks like dragon breath
Everything below this are temporary abilities that you gain when you reach 0 hp
- When you reach 0 hp you'll stay conscious and are given a chance to roll a 5d12 for hp
- When you reach 0 hp you also gain a temporary +1 to your AC until the fight ends
- You'll also get a temporary +2 to your attack roll when you reach 0 hp
- +10 to your damage roll
- Additional attack
- +10 to walking speed
- +5 to all stats
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