Generation Septenary Image

You can spend Century Points by using your reaction

If you miss an attack, you can spend 1 of your Century Points to hit again (unless it is a critical failure).

If a creature successfully hits you, you can spend 2 of your Century Points to make the creature roll again (unless it is a critical success).

If you failed your Death Saving Throws, you can spend 5 of your Century Points to restart.

At Higher Levels:

Level 3: you gain 1 Century Points by not choosing to use them.

Level 6: you can spend Century Points to give the effects on your allies or enemies you can see, but it requires an extra Century Point to do so.

Level 10: Septenerationary, you can use an action to spend 7 Century Points to do the following:

  • roll 2d4 and keep rolling until it sums to exactly 7
  • # of times rolled * 7 = psychic damage
  • you deal that amount of psychic damage to yourself (you may make an Intelligence Saving Throw to take half damage)

You send yourself and the 6 creature you chose back in time 7 seconds. Only you and the 6 creatures knows what happens... has happened?... is happening?... had happen?... just don't - DM OJ

Level 14: Fortnight, you now have 14 Century Points and gain 2 Century Points for not choosing to use them.

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Generation Septenary Image

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