You can spend Century Points by using your reaction
If you miss an attack, you can spend 1 of your Century Points to hit again (unless it is a critical failure).
If a creature successfully hits you, you can spend 2 of your Century Points to make the creature roll again (unless it is a critical success).
If you failed your Death Saving Throws, you can spend 5 of your Century Points to restart.
At Higher Levels:
Level 3: you gain 1 Century Points by not choosing to use them.
Level 6: you can spend Century Points to give the effects on your allies or enemies you can see, but it requires an extra Century Point to do so.
Level 10: Septenerationary, you can use an action to spend 7 Century Points to do the following:
- roll 2d4 and keep rolling until it sums to exactly 7
- # of times rolled * 7 = psychic damage
- you deal that amount of psychic damage to yourself (you may make an Intelligence Saving Throw to take half damage)
You send yourself and the 6 creature you chose back in time 7 seconds. Only you and the 6 creatures knows what happens... has happened?... is happening?... had happen?... just don't - DM OJ
Level 14: Fortnight, you now have 14 Century Points and gain 2 Century Points for not choosing to use them.
Previous Versions
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Coming Soon
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