You are exceptional at avoiding danger when in dire straits.
- Your Dexterity score increases by 1, to a maximum of 20.
- While you have less than half your maximum hit points, when a creature ends its turn next to you, you can use your reaction to move up to 10 feet away without provoking opportunity attacks.
- When you are hit by an attack or fail a Dexterity saving throw, you can add your proficiency bonus to your Armour Class or saving throw. You must apply this benefit after seeing the roll, but before knowing the results. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses at the end of a long rest.
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