You take aim using your expertise to cause your enemy to lose grasp of their weapon. This takes place of 1 attack as part of your attack action or place of a single target direct damage spell. If the creature wields one or more weapons in hand, choose one (I.E. 2 daggers, primary or secondary... *does not work on shields).
Roll to hit using your attack modifier. On a successful hit the creature is disarmed and the weapon lands on the ground in their square. On a successful strike of plus 5 or more over the creatures AC, the weapon lands 10 feet away in a random direction (can be stopped by natural or spelled barriers).
On a critical success the creature takes damage as a normal strike (do not double the dice as a normal critical) on top of the previous effects.
I.E.
Skeleton with Shortsword/Shortbow AC 13.
Player uses Disarm feat as an attack action and chooses Primary (shortsword) to disarm.
Player rolls to hit 10 + 5 = 15 success, Skeleton drops shortsword and is now unarmed.
Player rolls to hit 13 + 5 = 18 success, Skeleton drops shortsword and is now unarmed. Weapon lands 10 feet away to the west (D4 or D8 to determine direction).
Player rolls to hit natural 20 + 5 = 25 success, Skeleton drops shortsword and is now unarmed. Weapon lands 10 feet away to the west (D4 or D8 to determine direction). Player rolls damage, 1D8+3.
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