Prerequisite: Strength 13 or higher.
On a failed attack against an enemy wearing Armour of any kind, the player can opt to still roll for damage.
- If the damage roll is higher than 5, the player may choose to receive half of the damage and make a Strength or Dexterity check.
- By DMs judgment, if the player passes the check, the hit enemy will lose 1 Armour Point.
- Any usage will result in a necessary con save after the encounter, a failure will result in a point of exhaustion
- However if this ability is used 3 or more times in an encounter, the player automatically takes a point of exhaustion (this point is not added to the original point, and is instead just a guaranteed point, resulting in no saves being rolled)
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