Object Possession Image
Prerequisite: Requires a incorporeal race
 


Range: Touch
Duration: Concentration, up to 10 minutes
Number of uses: 2
Reset: Dawn

You touch the object used as a material component and transmute your body and mind into it. You vanish inside the object and gain control of it, directing it and sensing with it as if it was your body until the spell ends. If it has articulating joints and limbs, such as a suit of armor or a mannequin, you can use those limbs as normal.
Objects you can possess can be anywhere from an Inch in size to 10 cubic feet. Magic items can be possessed to the DMs discretion.

  • While you are inside the object, it is treated as if it were a construct creature. It uses your Dexterity score and mental ability scores as its own, its AC is equal to 12 + your spellcasting ability modifier, and it is immune to poison damage. You can still speak and cast spells, but unless the object has usable limbs, you can't use any material components except for the object itself and you can't use somatic components. You also add your spell-casting ability modifier to any saving throw you make to maintain concentration on the spell

    For the duration, the object gains a flying speed of 40 feet and it can hover, but it can't fly more than 5 feet above the ground . You and the object have a set of bonus hit points equal to 2d10 + constitution modifier, which you share and use instead of normal hit points. The bonus hit points can't be restored if they are reduced, and the spell ends immediately if they are reduced to 0. You can use an action while you're inside the object to slam it into a creature within 5 feet of it. Make a melee spell attack against the target. On a hit, the target takes bludgeoning damage equal to 1d10 + your spellcasting ability modifier.  When the spell ends for any reason, you emerge from the object into the nearest unoccupied space of your choice. If the spell ended because you and the object were reduced to O bonus hit points and the object is nonmagical it is also destroyed.

    The spell has different effects for different objects.
  • Armor. If the object is armor, its AC can't be lower than the base AC provided by the armor to its wearer. If the object is a shield, the spell treats its base AC as 17.
  • Weapon. If the object is a melee weapon, the spell attack also deals bonus damage on a hit equal ldlO Necrotic plus the damage dealt by the weapon. In addition, the damage type is the type that is dealt by the weapon, the attack is also a melee weapon attack using the weapon, and the attack's reach is the reach of the weapon.
  • Heavy Object. If the object's weight exceeds your carrying capacity, its flying speed is reduced to 20 feet, but it has 10 additional bonus hit points.

    (Every 5 levels you gain an increase:
     Slam Damage - 1d10 
     Heavy object Additional Hit points - 5 HP per
     Object/spirit HP - 1d10 per )
        

Previous Versions

Name Date Modified Views Adds Version Actions
11/17/2021 5:27:22 AM
7
1
5e
Coming Soon
Object Possession Image

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