Starting at 9nd level, you can use your Channel Divinity to bolster yourself and allies.
As a bonus action, you make expend one of your channel divinities to evoke protective energy for you and your allies. Choose up to six creatures of your choice that you can see within 30 feet of you (you may be one of those creatures), to regain 1d8 temporary hit points at the end of each of your turns.
The temporary hit points granted by this feature can stack up to a maximum of 15. This feature and the temporary hit points it grants last for 1 minute.
At Higher Levels. When you use this feature at level 13 or higher, the die changes to a 1d10 and the maximum becomes 20. At level 17 or higher, the die changes to a 1d12 and the maximum becomes 25.
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