You've extensively trained in the casting of Mage Hand so that you can summon more hands of increased strength.
When casting mage hand you can always elect to summon two hands instead of one.
If at least one Mage Hand is summoned by the player, you can use a bonus action to summon one or two more and casting this spell again does not cause any previous hands to disappear.
If at least one Mage Hand is summoned by the player, the player can elect to use their bonus action to summon more hands. The player can summon an additional 1d100 plus spell casting modifier more hands once per short rest.
Your hands can act as normal hands, meaning they can make attacks, use magic items, and their carrying capacity is 10 plus your strength modifier
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