After hours of hard work and heated anvils, you have achieved the level of a junior blacksmith. With this feat, you can add your proficiency to checks made with blacksmith tools and tinkering checks. You now also gain Forge Points. Forge Points can be used to infuse a weapon with an environmental ability based upon how many points are infused into the weapon. The table below shows how many points are needed per elemental infusion. The number of Forge Points you have is equal to your proficiency modifier. If a weapon with a Forge Point is destroyed or repurposed the Forge Point goes back into the total pool of points you have. To infuse a Forge Point into a weapon you spend a full day forging the new property into the weapon. The effects of Forge Point can be dispelled with a DC against your spell save.
1 Forge Point= change damage type to fire, lightning, bludgeoning (stone), or cold.
2 Forge Points= add 1d4 damage of the elemental types listed above.
3 Forge Points= The damage increases to 1d6 of the elemental damage.
4 Forge Points= You gain resistance to the same damage type you chose above.
5 Forge Points= The elemental damage increases to 1d8.
6 Forge Points= You gain immunity to the elemental damage types listed above.
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