Summoner Of The Planes Image
Prerequisite: The ability to cast at least one spell that summons a creature.
 

Energy from the various Planes of Existence bleeds forth into the creatures you summon. When you cast a spell that summons a creature roll on the chart to determine which plane the energy comes from. Whichever one you land on will grant certain benefits to your summoned creatures and their form may even shift slightly to resemble something of that plane a little closer.

Any creature summoned from the find familiar only gain the visual attributes and not the associated effect.

 

d8 Plane Effect
1 Elemental Plane of Fire Your summoned creature gains the Pact Tactics ability. All allies gain advantage on enemies within 5 feet of your summoned creature
2 Elemental Plane of Water Whenever your summoned creature misses an attack it can use a bonus action to dodge.
3 Elemental Plane of Air Your summoned creature movement speed increase by 10 feet and all attacks of opportunity against it have disadvantage
4 Elemental Plane of Earth Your summoned creature gets advantage on constitution saving throws and gains temporary hit points equal to 5 + your level.
5 Shadowfell Your summoned creature is always under the effect of the pass without a trace spell
6 Feywild Your summoned creature can teleport up to 30 feet using an action. At the beginning of its turn roll a d6 to see if it regains the use of this ability, it recharges on 6.
7 The Celestial Planes Your summoned creature adds 1d4 points of radiant damage to every melee attack.
8 The Fiendish Planes An imp stows away on your summoned creature and is brought forth to you under your control. If you lose concentration on the spell the imp disappears.

Previous Versions

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11/22/2021 3:01:43 AM
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Summoner Of The Planes Image

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