Prerequisite: Requires a class with the spellcasting feature.
Sometimes a wizard just really has to let loose and unleash their blinding hot rage on the world. That's what wizard rage is for.
As a bonus action on your turn, you can enter a wizard rage, receiving the following effects:
- You have advantage on Arcana checks and saving throws versus magic effects.
- When you make a spell attack, you gain a bonus to the damage roll equal to your spell modifier.
- You have resistance to damage taken from spells.
Your wizard rage lasts for one minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t made a spell attack since your last turn or taken damage since then. You can also end your wizard rage on your turn as a bonus action.
Once you have raged a number of times equal to your spell modifier, you must finish a long rest before you can rage again.
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