Capa De Campeones Image

       You can feel the flame in your heart start to spark, motivating you to show off your inner champion. Using an action, you can hear the crowd Roar as they're chanting your name begging you to call from the bottom of your heart to say the chant while looking into an imaginary camera that you believe is there, ”This one is for the fans! The spotlight on me, Capa De Campeones!”  causing you to feel a burning sensation go down your back as a flame Cape slowly rolls down allowing you to flash a pose and taunt your opponent. Forcing the monster you point to make a Charisma saving throw of (10 + your charisma modifier), which if they fail they will be forced to grapple you next turn if able ( otherwise they will just be forced to attack you)  and giving you 1 HYPE point. On a successful saving throw, they will be unaffected and continue as normal. HYPE POINTS  will show up as little fire wisp that's hanging around you, that starts cheering you on as you fight as if they were your fans.

     For the next 3 turns every time you successfully grapple an opponent or do a wrestling move that requires you to use a stamina point, almost successful to hit you will gain 1 HYPE POINT ( maximum of 3), but if you fail you will lose 1 point.

     Depending on the amount of  HYPE points you have, you will be granted a different and additional effects:

1 HYPE POINT: Upon attacking or doing a wrestling move, you can expend 1 HYPE POINT to add 1 extra dice of fire damage, causing a mini explosion to happen on the point of impact. This must be spent or announced  before you roll to Grapple or to hit. If any wrestling moves cause you to fail or take damage in any regard, you will backfire as the explosion will hit you instead. 

2 HYPE POINTS: You will gain fire resistance as long as you maintain at least 2 HYPE POINTS. If you expend one of your HYPE POINT during the turn you have at least 2 HYPE POINTS you will have the fire resistance until the end of your turn. 

3 HYPE POINTS: You will add an extra proficiency bonus to your grapple/being grappled or attack rolls as long as you maintain 3 HYPE POINTS. If you would ever fail to grapple or failed to hit an opponent, you can make a performance check of (20 -  your base die roll to hit or grapple + your Athletics modifier) in order to playoff that you missed on purpose allowing you to maintain your HYPE you have earned. While doing a Power Bomb or a finishing move you can expend all of your points to add 3 extra dies of fire damage, causing a huge explosion within a 5 ft area around you,  which Every Creature around where you land will have to make a Dex DC saving throw of (10 + your Str modifier).

Capa De Campeones Image

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