Prerequisite: Requires a Wisdom score of 13 or higher
You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
- Gain Proficiency in medicine.
- As a bonus action you can spend one use of a healer's kit to stabilize a dying creature.
- Felid Dressing- As an action, you can spend one use of a healer's kit to tend to a creature giving them (1d4 + medicine skill bonus) temporary hit points.
- Treatment- With ten minutes of continuous attention to an injured creature you may expend one use of a healer's kit to heal them (4+medicine skill bonus).
- After a long rest you may spend one hour preparing from available supplies a healer's kit with a number of uses equal to your wisdom modifier.
- The healer's kit die increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level.
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