You are constantly angry, even when it doesn't show. Over the course of your life you've learned to harness this anger in combat, giving you the following benefits:
●You can enter a Rage as a Bonus Action. While raging, you have Advantage on Strength Checks and Strength Saving Throws, and add +2 to the damage roll of any melee weapon attack you make using Strength. If you are able to cast spells, you can't cast or concentrate on them while raging. Your rage lasts 1 minute. It ends early if you're rendered unconscious or if your turn ends and you haven't attacked a hostile creature or taken damage since your last turn. You can end your rage early as a Bonus Action on your turn. Once you have entered a Rage this way, you can't do so again until you've finished a Long Rest.
●If you haven't used your Rage from this Feat, and you fail a Charisma, Intelligence, or Wisdom Saving Throw, you can choose to automatically succeed on the Saving Throw instead, allowing your anger to carry you through it. Once you have used this Feat in this way, you can't do so again or enter a Rage using this Feat until you have finished a Long Rest.
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