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As a reaction, you can jump in to protect an ally, sacrificing your own well-being to save another.

When an ally is targeted by a melee or ranged attack or spell, you can spend your reaction to move up to your speed to defend your ally. If the triggering attack is a melee attack, you must make a shove attack against either your ally or the triggering creature (whichever is closer), pushing them 5 feet away from you and moving into their previous space if you succeed. If you shove your ally out of the way, the attack roll instead targets you. If you shove your enemy out of the way, their attack is wasted but they immediately get to perform an attack of opportunity against you.

This feature can also be used to knock an ally out of the radius of an area of effect, but not allowing yourself to escape.

Previous Versions

Name Date Modified Views Adds Version Actions
11/25/2021 3:33:43 PM
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