A player can have special prosthetic limb built for fighting that is typically made of iron, steel, stone, or wood. Removing or Reattaching the limb takes 10 minutes. The limb is specially fitted to the individual and can’t be resold or used by anyone else. When taking this feat you may choose two of the options from below, taking the feat again allows an additional choice to be added to the arm.
Flex Limb: The limb is divided into jointed segments held in place with rigid rods. As an action the wielder can release the rods and turn her limb into a whiplike appendage. In this mode, the prosthesis functions as a whip and provides advantage on attacks using the Shove Action to knock an opponent prone. Returning the limb to its rigid form takes an action
Grapnel Arm: As an action the arm can fire a grappling hook built into her prosthesis. The grappling hook is attached to a 40-foot-long fine chain affixed to the limb. User can then attack with the grappling hook as an action, making a ranged attack against the target. On a successful hit, the grapnel arm allows you to replace an attack with an grapple attack. The target can then make and escape attempt to break the grapple at the end of each of their turns.
Limb Extender: As an action, the arm can dislocate in specified points to extend the reach of the arm by 5 feet.
Shielding Limb: As an action the arm can be adjusted to function as a shield, providing a +2 bonus to AC.
Tight Grip: Special tensors allow the arm strengthen the grip. When using this function the arm provides advantage on climbing and strength checks against being disarmed.
Vicious Blade: The arm is modified to contain a hidden blade in the wrist making damage from unarmed strikes with the arm slashing damage. These blades while hidden are near undetectable and provide advantage on stealth checks to hide them.
Vicious Spikes: The arm is modified to hide metal spikes inside the hand of the arm, when activated the spikes protrude form the knuckles and change the damage of unarmed strikes with the arm to piercing damage. These spikes while retracted are near undetectable and provide advantage on stealth checks to hide them.
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