The following stats are added to the player character.
Description: The PC grows two raven-like wings from its back. Flying speed is equal to walking speed.
Shapeshift. The player can use its action to Shapeshift into a Raven Form or back into its True Form. Any equipment it is wearing or carrying isn't transformed. It reverts to its Main Form when it’s HP drops to 0. The PC can change to Raven Form proficiency times per Long Rest.
Mimicry. The player can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check. DC: 8 + WIS + Pro.
Damage Resistance: bludgeoning, piercing and slashing from nonmagical attacks. Silvered weapons bypass this resistance
Raven Form:
Armor Class: 12
Hit Points: 10+ 4 times PC level
Speed: Flying 60 ft.
Strength: 10
Dexterity: 15
Constitution: 11
Wisdom: PC stat
Intelligence: PC stat
Charisma: PC stat
Skills: Same as PC if feasible. (ie Perception, Acrobatics, Stealth…)
Damage Resistance: bludgeoning, piercing and slashing from nonmagical attacks. Silvered weapons bypass this resistance
Senses: PC stat (Passive Perception)
Languages: Same as PC however, PC cannot speak unless using Mimicry or the Speak with Animals spell. Telepathic abilities will still work as well.
Raven Form Abilities:
Mimicry. The Were-Raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check. DC: 8 + WIS + Pro.
Flyby. The Were-Raven doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Plunging Attack. If the Were-Raven is flying, and dives at least 30 feet straight toward a creature and then hits it with a talons attack, the target must succeed on a Dexterity saving throw, DC: 8 + WIS + Pro, or become blinded for 1 minute. Any effect that restores hit points also removes this blindness.
*Actions
Multiattack: Available if PC has the Extra Attack feature.
Talons: Unarmed Melee Attack: Pro. + STR/DEX to hit, reach 5 ft., one target. Hit: 5 (1d4 + STR/DEX) piercing damage.
Beak: Unarmed Melee Attack: Pro. + STR/DEX to hit, reach 5 ft., one target. Hit: 5 (1d4 + STR/DEX) piercing damage. If the target is a humanoid, it must succeed on a Constitution saving throw, DC: 8 + WIS + Pro, or be cursed with wereraven lycanthropy. Counts as magical in regard to Resistance to non-magic attacks.
(*) = Any abilities or Feats that effect Unarmed attacks will affect these attacks.
(PC) = Player Character.
(PC stat) = Reference the Player’s Character Sheet for details.
STR/DEX = Strength or Dexterity Modifier can be used. Dexterity is the better modifier from the base stat block, but this will let the DM or Player have more freedom to modify the character. The Wisdom based DC for enemy saving throws can also be changed out by DM/PC preference.
P.S., This is designed so that the Raven Form is not going to be as effective in battle as the base character, but it will still provide some fun aspects in Roleplaying and in combat if they want.
P.P.S., I modified the Shapechanger ability to follow the Druid’s Wild Shape ability and the effects from the Polymorph spells. I believe it to be a better mechanic then the NPC design. If one wants to keep it similar to the NPC design, then health is shared between Forms and the Raven Form shares all Ability sta
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