The great ancestry of the Dwarves and Elves refuses to be suppressed by the other. As such, your ancestor's dwarvish and elvish traits have begun to show. Select one Dwarf Trait and one Elf Trait from the following list and gain the listed benefit.
Dwarf Traits
Duergar Resilience
You gain advantage on saving throws against illusions and against being charmed or paralyzed.
Hill Dwarf Toughness
Your hit point maximum increases by 1 for each level you have, and it increases by 1 every time you gain a level.
Mountain Dwarf Training
You gain proficiency with light and medium armor.
Elf Traits
High Elf Cantrip
You know one cantrip of your choice from the wizard spell list. Intelligence, Wisdom, or Charisma (your choice when you select this feat) is your spellcasting ability for it.
Wood Elf Fleet of Foot
Your base walking speed increases by 5 feet.
Drow Magic
You learn the faerie fire, and darkness spell and can cast each of these spells once with this trait and regain the ability to do so when you finish a long rest. Wisdom, Intelligence, or Charisma (your choice when you select this feat) is your spellcasting ability for these spells. You can also cast these spells using spell slots you have of the appropriate level.
Eladrin Fey Step
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.
Child of the Sea Elf
You have a swimming speed of 30 feet, and you can breathe air and water.
Blessing of the Raven Queen
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent. Once you use this trait, you can’t do so again until you finish a long rest.
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