Quick Rest
Taking a Quick Rest takes 10 minutes in a non-hostile place, where you may spend one or more Hit Dice up to a maximum equalling your Proficiency Bonus. For each Hit-Dice spent, roll then add your Constitution modifier and gain HP equalling TWO TIMES the total. In addition, any racial or class features that may be triggered during a Short Rest may be triggered now. Ex. Monk regains Ki points.
You may take ONE Quick Rest per 24 hours.
Short Rest
A Short Rest is a period of downtime, at least 1 hour long in a non-hostile place, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. In addition to any racial or class features that may be triggered during a Short Rest, all characters gain the following options.
Attuning: Attune to or un-attune from a single magic item.
Meta Magic: Regain Meta Magic points equal to your Proficiency Bonus.
HIT DICE - A character can spend one or more Hit Dice at the end of a Short Rest, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Dice spent in this way no matter which class they are from, the player rolls the die and adds the character’s Constitution modifier to it. The character regains Hit Points equal to TWO TIMES the total. The player can decide to spend an additional Hit Die after each roll.
In addition, any racial or class features that may be triggered during a Short Rest may be triggered now. Ex. Monk regains Ki points.
You may take ONE Short Rest per 24 hours
Long Rest
A Long Rest is a period of extended downtime, at least 8 hours long in a non-hostile place, during which a character sleeps. If the rest is interrupted the Characters must begin the rest again to gain any benefit from it.
You may spend one or more Hit Dice up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier to it. The character regains Hit Points equal to TWO TIMES the total (minimum of 1). The player can decide to spend an additional Hit Die after each roll.
You also regain up to half of your Hit Dice (rounded up), recover all of your spell slots, reset and regain all class or racial features.
A character can’t benefit from more than one Long Rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.
Full Rest
A Full Rest is a period of extended downtime, at least 8 hours long in a safe place blessed by protective magic, during which a character sleeps. If the rest is interrupted the Characters must begin the rest again to gain any benefit from it.
At the end of a Full Rest, the Character regains all lost HP, all spell slots, all Hit-Dice, and removes 1 point of exhaustion as well as gains any other things that typically reset once per day.
Previous Versions
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2/13/2022 2:17:17 AM
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8
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0
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1.1
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Coming Soon
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