Chandler Image

You gain proficiency in Chandlery tools. You also learn the candlelight, prestidigitation and produce flame cantrips and can cast them without material components.

During a long rest you may create mundane candles.

The number of candles you can create is equal to 2d6 + your proficiency bonus.

Alternatively the DM may have you roll using your Chandlery  tools to determine the number of candles you make, but the minimum can be no less than 4.

(The value of these candles can be determined by the DM, however, the required materials to create them may negate any profit that could be gained by selling them.)

 

As a bonus action, you may imbue a mundane candle with 1 of the magical effects listed below. You can maintain up to 3 magically imbued candles at a time. The magic imbued this way lasts for 8 hours or until the candle is used, interrupted or dispelled.

Once lit, each candle sheds bright light with a 5 ft. radius and dim light an additional 5ft. However the imbued magic causes the candle to burn faster than mundane candles. Each effect lasts 1 minute or until dispelled, interrupted or dismissed. Strong winds and effects such as the gust spell also cause the effect to end.

You may set a lit candle on the ground and it’s effect will continue unless a creature knocks it over or tries to pick it up again. If you are holding the candle and fall prone or are disarmed the candle drops and the effect immediately ends.

If an imbued candle’s effect is interrupted, the DM may determine wether the candle can be re-lit, but it will have no magical effect if so.

Light of Bravery:  As a bonus action you may light the candle which glows with a golden hue. While lit, the candle also creates an aura with a 10 ft. radius centered on the candle. While creatures are within this aura they have advantage on saving throws against being frightened. While you hold the lit candle you gain an additional benefit, if you roll a Wisdom saving throw, you may double the modifier on your roll as the candle’s glow flickers close to your heart giving you a magical courage.

 

Light of Warmth: As a bonus action you may light the candle which glows with a  bronze hue. While lit, the candle also creates an aura with a 10 ft. radius centered on the candle. While creatures are within this aura they have resistance to cold and necrotic damage. While you hold the lit candle you gain an additional benefit, when you take cold or necrotic damage, roll 1d4, the damage you take is reduced further by that many points.

 

Light of Passion: As a bonus action you may light the candle which glows with a crimson hue. While lit, the candle also creates an aura with a 10 ft. radius centered on the candle. When a creature starts their turn within this aura they must succeed a DC 12 Wisdom saving throw or become charmed by you.

 

Light of Sight: As a bonus action you may light the candle which glows with cyan hue. While lit, the candle also creates an aura with a 10 ft. radius centered on the candle. While creatures are within this aura they have advantage on Wisdom (Perception) and Intelligence (Investigation) checks. While you hold the lit candle you gain an additional benefit, if you don’t already have expertise in either of these abilities, you gain it as long as this effect lasts.

 

Light of Nature’s Bane: As a bonus action you may light the candle which glows with violet hue. While lit, the candle also creates an aura with a 10 ft. radius centered on the candle. When a creature starts their turn in this aura they must succeed a DC 12 Wisdom saving throw or become frightened. With you the candle as the source or their fear. Beasts and Plants and Fey creatures have disadvantage on this save.

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