Prerequisite: Strength 16 or higher, size at least Medium
Your affinity with great weapons extends to an extent rarely witnessed by mortals.
- You gain proficiency with ultra great weapons (as detailed below)
- You ignore the Heavy and Two-handed properties of weapons.
Ultra Great Weapons
|
Ultra Greatsword |
200gp |
4d6 Slashing |
20 pounds |
Ultra heavy |
|
Ultra Greatmace |
200gp |
3d8 Bludgeoning |
20 pounds |
Ultra heavy |
|
Ultra Greataxe |
200gp |
2d12 Slashing |
20 pounds |
Ultra heavy |
Ultra heavy
This weapon must be used with two hands. With a strength of 19 or higher, it can be used with one hand, but with disadvantage on attack rolls.
When using your action to make an attack with an ultra great weapon, you can make one less weapon attack roll with it than with any other weapon. Creatures without a feature granting them more than one attack per action such as Extra Attack are not fit to wield an ultra weapon. When you use your action to attack with an Ultra Great Weapon, you may not use your bonus action to make an attack with the same weapon.
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