Increase your Intelligence, Wisdom or Charisma score by 1, to a maximum of 20.
Using a bonus action you can imbue any non-magical piece of ammunition with the arcane. Choose a damage type of lightning, fire, cold, acid or poison. This ammunition deals an additional 1d4 of the chosen damage type. The ammunition is considered magical until it is fired then looses its magical properties when it hits or misses a target.
This feature’s damage increases when you reach certain levels: to 1d6 at 6th level and to 1d8 at 14th level.
Comments
To post a comment, please login or register a new account.
Comments