Increase your Intelligence, Wisdom or Charisma score by 1, to a maximum of 20.
Using a bonus action you can imbue any non-magical piece of ammunition with the arcane. You enhance this ammunition using your own essence as you expend one hit dice. Using an attack action to fire this ammunition at a target within 60 ft of you and is considered non-hostile to you or your allies auto-hits. If a target is outside of the 60 ft range or is considered hostile to you or your allies you must hit the target with an attack. A target hit with this ammunition is healed by the hit dice expended to imbue this ammunition plus the constitution modifier of the target. The ammunition is considered magical until it is fired then looses its magical properties when it hits or misses a target.
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