The Eyes Of Future Past Image
Prerequisite: Must Have at least 3 levels in the fighter class.
 

 

After some time you notice that something seems slightly off, whenever you look at people or your surroundings you see 3 different after images, one that is blue that seems to follow behind whatever you are watching, mimicking the movements at a delayed pace . The second thing you see is the person/object in real time as they move around. The third and last thing that you see is a red  aura afterimage moving in front of the person/object that you are looking at as if it was predicting what they were going to do. 

At the start of combat, roll a D100 to see you which mode you will get, losing concentration ends the Spell's effect:

1-40: Present/None

41-65: Mode: Past/ Blue

66-90: Mode: Future/Red 

91-100: Mode: Past and Future/Fusion

Depending on the mode of the skill, different abilities will apply:

Mode: Past / Blue: 

Your left eye will start to change into the shade of blue as it enables you to see the past versions of people moving slowly at  a delayed pace behind them, allowing and giving you more time to be able to copy their moves/ mimic them.

Using 1 charge point on reaction, it allows you to mimic  your opponent's moves allowing you to use them on your turn as an action. You can only store up 1 ability or spell this way. And as a reaction on the next round of combat you can use a reaction to use it against them if they attack you again.

In order to copy a spell or ability you must be within 10 ft of the enemy, while being able to see and hear every single action and word/phrase needed to activate the spell/ability and until the casting is complete and release if the ability copy is a spell. 

Side note: If you hear all of the phrases and /or actions needed to cast a spell while in range but see the spell casted outside of your range you can still attempt to use it. While casting spells it uses up your own spell slots to be used. If you try to copy a 9th level spell and you cannot use 9th level spells, you cannot store it because you cannot cast it. 

 

Mode: Future/Red: 

Your right eye will start to change into the shade of red as it enables you to see the future versions of people as they move around, attack and let out abilities giving enough time to be able to react to their movements as long as you can see them.

As a reaction you can use 1 charge point to give yourself an advantage to dodge and ability, by Rolling a D20 Plus your Athletics/Acrobatic modifier depending on if you are on the floor or in the air to Dodge their attack/ ability if you meet or exceed their attack roll. 

On your turn you can also use 1 chargepoint before you attack which will allow you to predict the opponent's moves, this will prevent them from also using any reactions aside from legendary reactions due to you being able to predict what they will do before they do it. 




Mode: Past and Future/Fusion Zone

You can simultaneously see the past, future, and present Aura of people as they move around or attack, allowing you to simultaneously copy their movements as well as predict their movements at the same time by entering a Zone like state, as your eyes turn into both a shade of blue and red. 

This allows you to use the ability in both modes simultaneously but for only half the time as well as requires a bigger concentration check base DC CON 16  and will keep growing greater the more checks you have to do +2 per check over the duration. If you lose concentration while in this mode you will be blinded for 1+1 for every successful check round/s. You can minimize this by using an action to turn your eyes off with the effect that you will be blinded in till your next turn.

 

While any of these modes are activated, if you lose concentration saving throws of 10 or less you will be blinded for 1 turn (An additional +1 turn if on Mode: Past and Future/Fusion), Doubled if an epic failure (Doubles Mode: Past and Future/Fusion rounds in total) . Any abilities or effects that would cause you to be blinded will be +1 the duration if you fail to succeed the saving throw.

The amount of charges you get is going to be 1 for every 2 levels you have in fighter plus your Constitution modifier.

The Eyes Of Future Past Image

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