Having bathed in Wild Magic, you are able to make use of Wild Magic Crystals, handling them without injury, and can crushing them releases the magic stored inside
Whenever a Wild Crystal is consumed in this way the user must immediately roll a d20, on a 1-5 they surge and roll a d100 on the wild surge table to see what happens. They also gain one Wild Magic Point.
Wild Magic Points: Whenever a player fails a skill check, attack roll, or saving throw (any time you roll a d20) they gain one Wild Point. Stored Wild Points may be added to any d20 roll the player makes. You are not required to spend all Wild Points on a single roll. When Wild Points are spent, the player must immediately roll a d20 to see if they surge. The threshold is equal to the number of points spent.
Previous Versions
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12/2/2021 5:01:10 AM
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