Gnomish Affinity Image
Prerequisite: You must be a Human to select this feat.
 

Though you may not be a gnome yourself, you have gained quite the affinity for gnomish culture, and this is reflected in your skills and abilities. You gain a collection of Gnomish racial traits, which reflect this affinity.

  • Your Intelligence score increases by 1.
  • You gain proficiency with tinker's tools.
  • Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
  • You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

In addition, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp) using tinker's tools. The device ceases to function when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. When you create a device, choose one of the following options, or another original device of your creation, with your DM's permission. 

  • Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
  • Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
  • Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.

 

Gnomish Affinity Image

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