Hardcore - Tactical Image

Ever thought that base DND was too easy and not confusing enough? This Feat will bring you a new ruleset that will make for a new experience, while allowing your party members to play with the same old DND ruleset.

Health System:

  • Health and physical characteristics, including hydration, energy, blood loss, fractures, contusion, intoxication, exhaustion, tremors and so on
  • A large variety of medical supplies and provisions to stay alive and focused
  • Your max HP is spread out over the body.
  • If a body part's HP reaches 0 it is destroyed.

Body Part Specific Status Effects:

  • Head;
    • Has 10% of your HP.
    • Can't be fractured.
    • Destroyed: Instantly put into Death Saving Throws.
  • Thorax;
    • Has 15% of your HP.
    • Can't be fractured.
    • Destroyed: Instantly put into Death Saving Throws.
  • Right Arm;
    • Has 15% of your HP.
    • Fractured: Using items and searching containers is 50% slower than normal speed. Reloading, drawing, and aiming weapons takes 67% more time.
    • Destroyed: Same as above, but additional damage taken will be distributed over the entire body's health pool.
  • Left Arm;
    • Has 15% of your HP.
    • Fractured: Using items and searching containers is 67% slower than normal speed. Reloading and drawing weapons is 50% slower.
    • Destroyed: Same as above, but additional damage taken will be distributed over the entire body's health pool.
  • Stomach;
    • Has 15% of your HP.
    • Can't be fractured.
    • Destroyed: Massively increased dehydration and energy loss, additional damage taken will be distributed over the entire body's health pool at 1.5x the damage dealt.
  • Legs;
    • Has 15% of your HP.
    • Fractured: Each leg fractured reduces your speed by 10ft. Decreased jump height by 50%. Sprinting causes further damage to the leg.
    • Destroyed: Same as above, but additional damage taken will be distributed over the entire body's health pool.

Temporary Status Effects:

  • Light Bleeding:
    • 1 HP lost in each non-destroyed body part every 6 seconds until healed.
    • Becomes a Fresh Wound when treated.
    • Leads to death when total HP pool reaches 0.
  • Heavy Bleeding:
    • 2 HP lost in each non-destroyed body part every 6 seconds until healed.
    • Leaves a trail of blood splatters.
    • Becomes a Fresh Wound when treated.
    • Leads to death when total HP pool reached 0.
  • Fresh Wound:
    • Replaces any type of bleeding after being bandaged.
    • Lasts for 4 minutes or until it starts bleeding again.
    • A fresh wound will revert into the treated Bleed if the affected body part takes major damage.
  • Fracture:
    • See part specific effects above.
  • Pain:
    • Vision darkens, resulting on disadvantage on vision based skill checks.
    • Can be caused by other status effects, such as Fracture.
  • Contusion:
    • Sense based skill checks have a -3 penalty and you are deafened.
    • Caused by nonlethal hits to the head.
    • Lasts for 60 seconds.
  • Tremor:
    • Disadvantage on attack rolls, caused by untreated pain.
  • On painkillers:
    • Ignores fractures and pain.
  • Dehydration:
    • Lose 3 HP every 6 seconds on every limb.
  • Fatigue:
    • All actions are 20% slower
  • Overweight:
    • You make more noise, reduced jump height,  fall damage increased, movement speed decreased by 5ft.
  • Intoxicated:
    • You have advantage on Charisma checks, and disadvantage on ALL other skill checks.

Destroyed Parts Healing:

Destroyed body parts (except head and thorax) can be restored thanks to the CMS kit or the Surv12 field surgical kit, surgical kits restore a destroyed part to 1 HP; so their use needs to be combined with medkits to be effective. Destroyed parts that are restored with a surgical kit only have 45% to 60% (CMS) or 80 to 90% (Surv12) of their max HP for the duration of the raid unless surgery is performed again on that body part, lowering it further.

Death Saving Throws:

If revived from the DST state, your health will be set to 30%. If your head or thorax where broken it will still be broken when revived. Magical Healing will automatically fix a broken head or thorax when used to revive.

Inventory:

The remastered inventory is where players can equip gear and hold items on their PC. In your inventory, you can equip a primary weapon, secondary weapon, side weapon, a light melee weapon, Armor vests, Headwear, Face cover, Armband and Eyewear. Additionally, you can equip gear that will hold items such as a Chest rig and Backpack.

Weapons:

  • Primary Weapon:
    • Two Handed ranged or melee weapon.
  • Secondary Weapon:
    • Two Handed ranged or melee weapon.
  • Side Weapon:
    • One Handed ranged or melee weapon.
  • Melee Weapon:
    • Light melee weapon.

Gear:

  • Armored Vests:
    • Armor vests are worn to increase your armor class.
  • Headware:
    • Headwear offers multiple purposes. There are vanity items, protective helmets and utility items.

  • Face Cover:
    • Most Face cover items are purely for vanity, but some also offer ballistic and blindness protection.
  • Armbands:
    • Armbands are used to distinguish friend from foe.
  • Eyewear:
    • Eyewear can be equipped to reduce the duration of blinding effects.
  • Chest Rigs:
    • Chest rigs play the most important role in your adventures - Carrying and storing ammunition and items. You cannot use items quickly if it isn't in your chest rig. They also work like Component Pouches.
  • Backpacks:
    • Backpacks, packs and bags are containers of varying size for carrying your hard-earned loot.
Hardcore - Tactical Image

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