Having bathed in Pure Wild Magic, you are able to make use of Wild Magic Crystals, handling them without injury. Crushing a crystal releases the wild magic stored inside.
Wild Points: Whenever a player fails a skill check, attack roll, or saving throw (any time you roll a d20) they gain one Wild Point. Stored Wild Points may be added to any d20 roll the player makes. You are not required to spend all Wild Points on a single roll. When Wild Points are spent, the player must immediately roll a d20 to see if they surge. The threshold is equal to the number of points spent.
After accumulating 20 of these points you will no longer be able to contain the magical power, and surge unless you are able to concentrate on maintaining control over the power.
Previous Versions
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12/2/2021 5:16:48 AM
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12/3/2021 8:57:30 PM
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