Guild Feat - Spectacle (Cult Of Rakdos) Image
Prerequisite: Be a guild member of the Cult of Rakdos
 

You become very acustomed to going crazy during combat you gain the following features:

  • Whenever you score a critical hit, you go crazy, when you are crazy you have advantage on attack rolls and have a +2 bonus to AC, Attack rolls, And damage rolls.
  • When you drop to 0 hit points, you can use your reaction to attack the nearest creature within your held weapons range.
  • You take 2d8 psychic damage if you did not make at least one attack that turn.
  • You can choose not to attack and that will end your insanity, or you can make a Wisdom save DC half of the damage from your critical hit or 10 whichever is higher.
Guild Feat - Spectacle (Cult Of Rakdos) Image

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