Guild Feat - Adapt (Simic Combine) Image
Prerequisite: Be a member of the Simic Combine
 

You can begin to manifest physical adaptations, including clawed fingers and gills on your neck. Choose a major and a minor Krasis adaptation (Guildmaster's Guide to Ravnica, chapter 6) and grant them to the target as though it were a category 1 Krasis for 10 minutes. The target can also breathe water and gains the following finesse attack in which they are proficient for the duration: Claws. Melee Weapon Attack: reach 5 ft., one target. Hit: 2d6 slashing damage.

Guild Feat - Adapt (Simic Combine) Image

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