Your affinity for explosives fuels your tinker-ship. You gain the following benefits.
- Your Intelligence score increases by 1, to a maximum of 20
- Gain proficiency with the Tinkerer's tools
- Can create a batch of either Small or Large bombs during a long rest
You've learned how to make explosives from miscellaneous mechanical parts. You can spend one hour of your time while resting to create a batch of one of two types of bombs. You can only create one batch per long rest.
Small Bomb
Thrown (60) -- 5ft radius explosion -- Each creature within the radius must succeed a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save or half as much on a successful save.
The number of small bombs produced in a single batch equals your Intelligence modifier (minimum of 1).
Large Bomb
Must be placed; cannot be thrown -- Siege equipment (double damage to structures) -- 20ft radius explosion -- Each creature within the radius must succeed a DC 16 Dexterity saving throw, taking 3d10 bludgeoning damage on a failed save or half as much damage on a successful save.
The number of large bombs produced in a single batch equals half your Intelligence modifier rounded down (minimum of 1).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/6/2021 12:48:50 AM
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2
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1
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1
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Coming Soon
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12/6/2021 12:50:48 AM
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2
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0
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1.1
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Coming Soon
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