Fletcher's are skilled craftsmen creating the most sophisticated ammunition for bows and crossbows.
And expert Fletcher takes that skill to the limit being able to craft magical and mechanical ammunition with special characteristics. During a short rest you can make a maximum of 10 arrows. The arrows you can choose from are listed below.
Fire arrow: deal an additional 1d6 fire damage
Acid arrow: deal and additional 1d4 acid damage and impose a -1 penalty to target AC
Keen arrow: deal additional 1d6 piercing damage
Grapple arrow: travel up to 30 feet towards arrow location.
Smoke arrow: create heavy obscure area with a 15 foot radius from arrow location. All creatures inside area have disadvantage on perception checks and attack rolls
Grease arrow: create difficult terrain, creatures in area mist succeed DC 13 athletics or acrobatics check or be knocked prone.
Tracking arrow: advantage on survival checks against creature hit with arrow.
Sleep arrow: roll 5d6, if the total rolled is creater than target hit points target is knocked unconscious.
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