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Your body enters a state of complete rage. On your turn, you can enter a rage as a Bonus Action.

While raging, you gain the following benefits:

• You have advantage on Strength checks and Strength Saving Throws.

• When you make a melee or ranged weapon attack, you may add your proficiency bonus again, after the dice are rolled.

• You are immune to being frightened or charmed. 

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or do not attack a creature on your turn.

If all hostile enemies are defeated, you must roll a Wisdom Saving Throw, DC 10+Your Level or attack the nearest person to you. If you fail, you may repeat the saving throw at the beginning of your next turn.

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